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Showing posts with the label GW1SRP Warrior

"Fear Me!" - Guild Wars 1 Skill Review Project (Warrior)

Guild Wars 1 Skill Review Project Overview Post - Warrior Overview Post "Fear Me!" is a Tactics Warrior skill that costs 4 Adrenaline and has a 6 second recharge. As a shout, it has no activation time. Its description is as follows: Shout. All nearby foes lose 1...3...4 Energy. For 1...12...15 second[s], your melee attacks gain +5...25...30% chance of a critical hit against stationary foes. Rating: 4/5 This rating might seem oddly high, and to some extent it is. However, "Fear Me!" gets this rating by being a generically useful Tactics skill. In general, if I have a melee attacker using Tactics, this particular skill ends up on their skill bar. So while I rarely go into Tactics for this skill (usually only if I'm trying to make an Energy denial build), if I'm already there, I'll often bring it. This is for a few reasons. The first is that energy pressure like this is very useful. It is easy to underestimate, but in very intense combat situatio...

"Coward!" - Guild Wars 1 Skill Review Project (Warrior)

Guild Wars 1 Skill Review Project Overview Post - Warrior Overview Post "Coward!" is a Warrior skill with no associated attribute. It costs 4 Adrenaline to activate and has a 2 second recharge. As it is a shout, it has no activation time. Its description is as follows: Elite Shout. If target foe is moving, that foe is knocked down. Rating: 3/5 This is one of those skills that seems pretty decent on the surface, but turns out to be kind of awkward to use. It's mostly useful for using the knockdown to snare foes you are actively chasing with a melee attack, though I could see it being used to also disrupt someone pursuing one of your casters. All of this means that it's a fine, but not a particularly exciting, skill. You shouldn't bring it expecting to be able to combo with the knockdown, since the fact that the target has to be moving for it to actually knock them down means that it is usually very difficult to capitalize on that knockdown. It definitely...

"Charge!" - Guild Wars 1 Skill Review Project (Warrior)

Guild Wars 1 Skill Review Project Overview Post - Warrior Overview Post "Charge!"  is a Tactics Warrior skill that costs 5 energy to activate and has a 20 second recharge. As a shout, it has no activation time. Its description is as follows: Elite Shout. Allies in earshot lose the Crippled condition. For 5...11...13 seconds, these allies move 33% faster. Rating: 4/5 This rating is somewhat generous. From a pure combat standpoint, it definitely doesn't deserve it. However, I like having "Charge!" available on two members of my party for the purposes of moving more quickly across maps outside of combat. It's purely based on this usefulness that I've given it this rating; otherwise it would probably be a 3/5. It does have competition for this out-of-combat purpose with "Fall Back!" . The fact that the Paragon skill isn't an elite wins it points over "Charge!", but the fact that you need 3 instances (rather than the 2 of ...

GW1 Skill Review Profession Highlight: Warrior

This is a profession overview post that's part of my Guild Wars 1 skill review. For a general overview, you can check out this post . All of the currently reviewed Warrior skills can be found under the GW1SRP Warrior tag. About the Warrior Armor Stats: Base 80 armor. Inbuilt +20 additional armor against physical damage. No bonuses to maximum energy or energy regeneration! Armor mods can grant additional armor against elemental damage, increase knockdown duration by 1 second, and reduce physical damage taken by subtract amounts (rather than multiplicative). Weapons associated with attributes: Swords (one-handed) Axes (one-handed) Hammers (two-handed) Shield (off-hand, grants up to 16 additional armor) Warriors are highly durable, especially when using a one-handed weapon and a shield. They are also fairly versatile. However, they have overall poor access to energy given a reduced pool, low energy regeneration rate (only the standard 2 pips), and no inbuilt en...