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Showing posts from December, 2019

Making Astral Collision (An RPG Maker MV Project) Part 13

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This is a brief update, as I was pretty busy with other projects, which meant I wasn't able to make as much progress as I would've liked this week. That said, I did do some updates to the interior maps as per my thoughts last week on the matter. I also added a few new interiors and an enchantment state or two.

Religion for Games X Astral Collision: A Practical Example | Part 3

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In this video, I continue the process of fleshing out each individual world that I'd started last time. However, the sheer number of details I needed to work out for some of the worlds means that I was only able to fit in the next four. All of this work should help me make a way more compelling game!

Making Astral Collision (An RPG Maker MV Project) Part 12

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In this episode, I show the houses I've made so far for the residential district in the first major city of this RPG. It's the sort of thing that takes a lot more time to create than demonstrate...

Religion for Games X Astral Collision: A Practical Example | Part 2

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In this episode, I begin to turn the base states I'd created last time into something I can more actively work with for the game itself. This is a process that takes long enough, I'm going to have to do it over two videos.

Making Astral Collision (An RPG Maker MV Project) Part 11

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In this episode, I go over map making work that I've done as I build the first major city of the game. It's the sort of work that takes a lot more time to do than one might think, and that also gets reviewed pretty quickly...note that I also go over a technique I used to make transfers between long edges way less tedious to do.

Religion for Games X Astral Collision: A Practical Example | Part 1

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I decided to conclude my Religion for Games series with a practical example. This works out well to do, as Astral Collision, the game I've been making on Let's Make a Game, has really needed this sort of worldbuilding work done for it. There's a lot to do, however, so this is necessarily a multi-parter!

Making Astral Collision (An RPG Maker MV Project) Part 10

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In this episode, I make the rest of the building maps for the starting village, begin the process of creating the maps for the first major city, create a new state type (which includes the design concept for it), and make a few more skills.

Religion In Conflict—Religion for Games

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In this episode, I discuss how to handle the relationships between religions when worldbuilding.

Making Astral Collision (An RPG Maker MV Project) Part 9

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In this episode of Let's Make a Game, I primarily go over the work I've done on the next tier of enemies. I also cover some balance stuff and game design philosophy with regards to creating my characters, as well as a few other miscellaneous things.