Tutorial: Making an RPG Maker MV Plugin

So there I was, thinking about things that I wish were a bit different in RPG Maker MV, when I started thinking about the drop table system. You know, the thing that looks like this: I personally find this to be entirely insufficient for three reasons. One, I can only have three items in the list; two, I can only have an item quantity of one drop per thing; and three, the drop probabilities are in the form 1/N (where N is a whole number). This last one is notably annoying because it means I can't have drop chances between 100% and 50%. So, like I said, I got to thinking about this, and that's when it hit me: I could easily write a plugin to solve these problems! Well, to easily solve two of these problems, anyway...changing the number of entries in the list is not so easy. So I'll do just that: write a plugin to change how drop chances work and to enable drop quantities of more than one. I decided I wanted to share this process, primarily my methodology and how I approach f

Psychopomps Are Missing: An Introduction

Psychopomps Are Missing (working title, very subject to change) is an RPG I'm developing in RPG Maker MV that features a lot of custom code. The game itself focuses on a group of seven individuals who are the only people assigned to a specific psychopomp when various parallel realities all collapse down into one, resulting in catastrophic chaos. By this point, I suspect most of you are wondering what a "psychopomp" even is. Psychopomps are beings that ferry the souls of the newly dead to the afterlife. Synonyms would include "reaper" and "envoy," and famous examples are Charon from Greek mythology and Valkyries from Norse mythology. The game itself will deal with themes that are important to me: religion, sexuality, nonsexual nudity, and culture. I'm very aware that the game I make will say something, and I want to be very expressive of myself through it. However, it is very important to me that the game I make is fun and engaging first and foremo