How Dark Souls III Helped Me Identify a Problem In My Game & Guild Wars 1 Helped Me Solve It.

Last night, as I lay in my bed with the intention of falling asleep, my brain, as it so often does, had other plans: thinking about game design. Specifically, I was contemplating something I'd been noticing as I've been replaying Dark Souls III in preparation for a video retrospective series on the trilogy, which is that it seems like I've spent the entire game making my character and her build, which means there won't be any game left in which to actually use that build. Put bluntly, I don't like this. Granted, New Game+ exists, thankfully, but nevertheless, it got a thought-train rolling. I also thought about how that contrasted with my experiences with Guild Wars 1 , a game that generally wants you to get set up very early and that has a lot of game to experience after you've got your build put together (as much as "a" build is a thing in that game, anyway—it encourages experimentation and variety). I much prefer this, where I can feel like I'v

High Resolution Images of My Sister's Lon-Lon Ranch Sketches

This post accompanies this Ocarina of Time playthrough video I made with my sister . In it, we discuss some maps and other drawings she made of Lon-Lon Ranch as a child. While I included them in the video itself, the resolution there is rather limited, so I've put higher resolution versions here so you can actually see details on them. Enjoy!

Psychopomps Are Missing Progress Report for December 2021

Hello, and welcome to my second progress report for Psychopomps Are Missing , the RPG Maker MV game I'm currently developing. The first one of these progress report articles was released back in September, and at the time I wasn't sure how often I'd publish a new one. I've since decided I like a quarterly frequency. If you want updates more frequently than that, I recommend subscribing to the $5 tier at my Patreon , as the diary entries at that tier include updates if I've worked on the game that day (along with information about other projects I've got in the works). As my measures for determining when the game is complete are no different than what I laid out initially in that first article , I recommend checking it out if you want to know how I am determining the completeness of Psychopomps Are Missing . Also, to avoid repeating the same thing over and over again, I'll mostly focus on what has changed since the previous article, so at least giving it a g

Modesty's Oppression & Humanizing Sex Workers

Some time ago, I came to believe that God's purpose for my life is for me to be vulnerable and open. Since then, I have worked towards this purpose. I've talked about my identity and my life . However, there are a number of things that I'm quite passionate about that I've not properly shared because of my fear of judgment from fellow Christians. Yet, if I want to be obedient to God, then I must overcome that fear. To that end, today I would like to talk about two general categories of things that I'm passionate about: some of the problems that come from modesty norms and the wellbeing of sex workers. "The Cult of Female Modesty" "The Cult of Female Modesty" is what the British Economist Victoria Bateman calls the social/cultural belief that a woman's worth is found in her bodily modesty. This is a reductionist and dehumanizing belief, and it is related to a pernicious idea that nudity, sexuality, sex organs, and sexual intercourse are naugh

A Journey of Introspection: Morality, LODs, and Connecting with God

I've come to realize recently that I have a blockage in relating to Jesus/God. This has to do with some fundamental concepts of understanding, and I want to dig into them. I figured writing would be a good way of doing this, and further, that I'd like to share that writing. As this will be a record of introspection, expect this article to be very stream-of-consciousness in nature. I am planning to do some minor editing for things like grammar and clarity, but overall? I'm expecting this to be a lot like reading my thoughts—because that's what it will be! The blockage has to do with feeling like a lot of the ways I was taught/shown for relating to God are Boros, while I'm Sultai . These terms come from a game, Magic: The Gathering , and thus may not be known to a lot of you. Therefore, I'm going to write up a primer of what these terms mean. For those familiar with them, feel free to skip that primer (it'll be in the section immediately below with a title I h

Fear, Anxiety, and Prayer

The other night as I was brushing my teeth, I found myself in prayer, as I often do. This particular night, however, I was praying specifically about the ball of amorphous anxiety I felt as a tension in my chest. The Young Adults group I'm in had just recently read the passage in Philippians 4:6-7 that directs us to pray to God about our anxieties. It had stood out to me, in the NASB translation we read, that this prayer should even include pleading. So it was that my prayer to God while I brushed my teeth was a desperate cry for revelation—I didn't even know what that ball of anxiety was about. Why was it there? What was it's source? How could I pray to God about my anxieties if I didn't even know what they were? Once I'd finished what ended up being a rather long session of brushing my teeth, God used memories of a Tweet from GlitchyReal  about writing ideas down to prompt me to pen the following: There's a certain sort of fragility that comes from being a pe

Psychopomps Are Missing: Goals and the Path to Release

I recently released an article introducing the game I'm working on in RPG Maker MV , which I'm calling Psychopomps Are Missing (at least until I come up with a finalized title). While discussing it with a Patron afterwards, he pointed out that, while I'd talked a lot about the game's design and mechanics, I'd failed to give a clear sense of what my final goal is or how to determine how close to achieving that goal I am. I intend to correct that oversight here, and to release regular articles in the future to communicate my progress on the game. I'll consider Psychopomps Are Missing completed when the twelve world regions are finished (the ten primary game regions of The Abyss, Wandering Wood, Ashdala, Avarei, Bowan, Kingdom of Dolfy, Ghymnipolis, United Streets, Cybernight City, and the mashup location that I should come up with a general term for that's a combination of two destroyed regions, plus the Pocket Dimension and Crossroads of Reality), the over