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Astral Collision Autopsy

I recently released the final update video for Astral Collision  where I discussed why I wasn't going to be continuing to work on it. However, a conversation with  HuntingSwan , a fellow game creator who'd been following the project , has made it clear to me that I failed to put that decision into its proper context, as Astral Collision itself was just a snapshot of my efforts to create a game with RPG Maker MV. The purpose of this article is to give that fuller context. Before I do, however, I want to make sure people who are unfamiliar with RPG Maker MV have some basic knowledge of that program. If you are already familiar with it, please feel free to skip the next section. What Is RPG Maker MV? Part of the RPG Maker series by Kadokawa, RPG Maker MV is a game creation tool that was released in 2015. The RPG Maker tools are aimed at creators new to game development, though a flexible plugin system makes them suitable for more experienced developers as well. As the game engine

I Give the Supernatural Finale a B

Before I explain myself, or rather, this article's title, I want to first validate the feelings and frustrations of the many fans of Supernatural who, to put it mildly, were disappointed by the finale. In discussing how I view it, I am only providing my own perspective; I am in no way attempting to say that someone else's reaction is invalid by doing so. I want to start that way, because I think it's important for people to hear. If you liked or even loved the finale, that's fantastic! If you were disappointed, hurt, let down, or even felt betrayed by it, that reaction is, in my opinion, quite understandable. There are a lot of reasons to have a negative reaction to it, depending upon how you invest in media. Which brings me back to, well, me. I myself don't tend to invest in characters as heavily as many other people do. Rather, I'm much more of a worldbuilding geek. Characters do matter to me, relationships do matter to me, but the world also does in a very fu

A Horrifying Realization

I had a horrifying realization today: my subconscious views single women as a scarce resource. (This is in the context of wanting a wife.) This is horrifying for several reasons, the first of which is that women are not a resource, scarce or otherwise. They are individual, unique people. Not that I don't expect that to be obvious, but I think it's worth stating. It is also the view of my conscious mind, which is why I find this revelation about my subconscious so horrifying. But there are two other reasons that I find this mindset (that single women are a scarce resource) to be horrifying. The first are the implications that come from that mindset, and the second is the origin of that mindset (because if it arose in me, it can arise in others). It seems to me that emotions have their home in the subconscious. As I understand it, we emotionally process stimuli far more quickly than we intellectually process that same stimuli. This means this mindset (that single women are a scar

Making Astral Collision (An RPG Maker MV Project) Part 50

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I've got an announcement for today, which is that I'm going to be taking a few weeks off from working on Astral Collision. Nothing major, I just need a break, is all! I also have a couple of maps to show off, but nothing major.

Making Astral Collision (An RPG Maker MV Project) Part 49

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Having finally overcome my writer's block for Kendran quests (of which I explain the source in this video), I discuss plans going forward and playtest a few encounters related to these plans!

Making Astral Collision (An RPG Maker MV Project) Part 48

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Today is all about food! Specifically, I go over the few food effects I'd already set up, then spend the rest of the episode setting up the effects on the rest of the player-made meals!

Making Astral Collision (An RPG Maker MV Project) Part 47

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Today is mostly about food (with a side of thinking about possible quest objectives for Kendra)! That is, I figured out the recipes and resulting cuisines crafted through the cooking system. Not that they actually do anything yet...