There are two races in Guild Wars: Prophecies that are strangely similar in structure. These two races are presented as spellcasters, rather than physical attackers. But let me back up and go over some of the simple structure of the game, for those who are unfamiliar with it. The very first Guild Wars game, later subtitled "Prophecies," was released in 2005 and is a sort of online RPG. It has six classes, called "professions," because why not. Of these six, four were spellcasters: Mesmer (a sort of disruptive caster), Necromancer, Monk (the healing class—analogous to priests in other games), and Elementalists (basically a black mage). The other two professions were physically oriented professions: Rangers (bow users) and Warriors (could use swords, hammers, and axes). Every character in the game has a profession. You can technically use two at once, a primary profession and a secondary profession, but in the base game, this wasn't really used much on enemi