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Showing posts with the label Brainstorming

Design Brainstorming: Psychopomps Are Missing, Pokémon, and Types

I've been replaying Pokémon Omega Ruby , and it's been getting me thinking about the element system in my own game, Psychopomps Are Missing . I have 9 types in Psychopomps : Slashing, Striking, Piercing, Fire, Ice, Lightning, Arcane, Divine, and Abyssal. I like these types, as I feel like they give me good coverage for the full range of damage types I want in the game. The way I'm using them is very analogous to Pokémon: weaknesses and resistances to types use multiples of two. However, unlike Pokémon, what weaknesses and resistances exist is not immediately obvious. I do try to be consistent among enemy types. For example, the bandits in an early area are generally weak to Arcane damage (there are caster versions that are weak to Piercing instead). However, what types enemies will be weak to is not obvious, nor is there some clear mnemonic one can use to remember. Again, I try to make it feasible to group enemies into categories to remember that way, but this only goes so ...