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Showing posts from September, 2021

Psychopomps Are Missing: Goals and the Path to Release

I recently released an article introducing the game I'm working on in RPG Maker MV , which I'm calling Psychopomps Are Missing (at least until I come up with a finalized title). While discussing it with a Patron afterwards, he pointed out that, while I'd talked a lot about the game's design and mechanics, I'd failed to give a clear sense of what my final goal is or how to determine how close to achieving that goal I am. I intend to correct that oversight here, and to release regular articles in the future to communicate my progress on the game. I'll consider Psychopomps Are Missing completed when the twelve world regions are finished (the ten primary game regions of The Abyss, Wandering Wood, Ashdala, Avarei, Bowan, Kingdom of Dolfy, Ghymnipolis, United Streets, Cybernight City, and the mashup location that I should come up with a general term for that's a combination of two destroyed regions, plus the Pocket Dimension and Crossroads of Reality), the over

Tutorial: Making an RPG Maker MV Plugin

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So there I was, thinking about things that I wish were a bit different in RPG Maker MV, when I started thinking about the drop table system. You know, the thing that looks like this: I personally find this to be entirely insufficient for three reasons. One, I can only have three items in the list; two, I can only have an item quantity of one drop per thing; and three, the drop probabilities are in the form 1/N (where N is a whole number). This last one is notably annoying because it means I can't have drop chances between 100% and 50%. So, like I said, I got to thinking about this, and that's when it hit me: I could easily write a plugin to solve these problems! Well, to easily solve two of these problems, anyway...changing the number of entries in the list is not so easy. So I'll do just that: write a plugin to change how drop chances work and to enable drop quantities of more than one. I decided I wanted to share this process, primarily my methodology and how I approach f