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Things I'm Learning About Making RPGs (in RPG Maker MV as Me)

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For quite some time now, I've been trying to make an RPG in RPG Maker MV . Each time, I've run into problems, but I've also learned from those problems. They're pretty variable, but they all result in me getting utterly bogged down in particulars that drain me of all interest or motivation in continuing to make my current game. Along the way, I've also learned a few things about RPGs in general, both from my own gaming experience and from watching other's playthroughs. I'd like to share some of these thoughts, because I know doing so will help me better process the lessons I've been learning. Before I really get into it, though, something that's important to know about me as a creative is that I'm a pantser. (A word from the writing world that refers to "flying by the seat of your pants." People like me need to figure things out as they go. It stands in contrast to "plotters," who plan everything out ahead of time, and then ma