Making Astral Collision (An RPG Maker MV Project) Part 40



The major addition to the game this week has been a system for better handling attack animations, especially for making sure that they represent the element type of the damage they are dealing properly. I go over this system in immense detail, but first, I cover a few other things I've done, such as a couple of new skills and Monument poems, as well as the bug fix for last week's Journal bug.

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