Making Astral Collision (An RPG Maker MV Project) Part 30

The most recent playtest demonstrated a lot of underlying design issues that were making balance extremely difficult to achieve, which I've spent the time since working on addressing. As such, I discuss a lot of math and core design ideas. But first, I go over a change to how I'm present element rates for my Bestiary!

The most recent playtest VOD at the time of this recording:


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