Making Astral Collision (An RPG Maker MV Project) Part 29

The biggest addition this week was the bestiary, a complicated system involving items, meta tags, code, common events, and even an external tool I created for generating the actual bestiary entries. Overall, I'm really pleased with the system!

To go with this addition, I added text to the combat system to call out elemental effectiveness (kinda like Pokémon, but with more nuance because my system has more nuance, which has pros and cons).

I also got all of the overworld music in place, have added more (currently very empty) towns, and figured out some additional enemy lore planning for Evanshire.

There were also numerous small fixes and tweaks!

The most recent playtest VOD at the time of this recording:


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