Making Astral Collision (An RPG Maker MV Project) Part 22
I did a lot of playtesting this week, which produced a ton of useful information about what things are important to my game to make it fun to play. There was a lot, some of it balance oriented (like increasing the number of weapons each character can wield), some of it very practical (like adding the ability to sit by a fire to advance to the part of the day cycle you want). Taken together, I feel like there was a lot of progress made this week!
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