Making Astral Collision (An RPG Maker MV Project) Part 23

This week, aside from some small tweaks and bug fixes, I've implemented a largish starting dungeon area that I go over. I also discuss some additional NPCs that I've added for crafting and salvaging. Finally, I discuss some of my thoughts regarding a potentially massive change to how characters acquire skills.


Popular posts from this blog

Tutorial: Making an RPG Maker MV Plugin

Seeking Tension's Source

Perfect Love