Game Design about Trade-Offs and Guild Wars 1 Buildcrafting

I wanted to talk about trade-offs in game design—things that force the player to make choices—and I chose to do this by using Dark Souls 1. Hopefully this is the first in many weekend videos about game design or game analysis, as that's something I think can be my channel's niche.

The second video is some more Guild Wars 1 stuff. However, much of the first part of the video is the process of me constructing a team build, and going over my thought process. I also discuss some skills, which I suppose is game designery? Regardless, I had fun playing the game again! It'd been too long.

Direct video links:

Dark Souls and Trade-Offs—Thinking about Game Design -
Guild Wars 1: Making a Build & Helping Gadd -


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