A place to express my thoughts and share what I'm doing.
Childlike Faith and Doubt - Geekdom of God Ep. 48
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We all wrestle with doubt at times. But how do we reconcile those struggles with the instruction to have a childlike faith? Join me in this episode of Geekdom of God to find out!
I want to thank my sister for her invaluable help in editing the script for this video.
The Magic Circle is a relatively short (given I finished it in one week!) game, but a very interesting one. I'll definitely have a future video discussing it. The game itself is a sort of metaphor for creativity and creation from multiple angles using the premise of a game called "The Magic Circle." It's very interesting, and a real thinker of a game! Direct video links: The Magic Circle Ep. 1: Enter Development - https://youtu.be/y4lonMh3D6k The Magic Circle Ep. 2: Uncovering the Past - https://youtu.be/CR3FjAhWqv0 The Magic Circle Ep. 3: Using the Map - https://youtu.be/UKauPZ3bcjQ The Magic Circle Ep. 4: Ghost Puzzles - https://youtu.be/LgkFce5MBD0 The Magic Circle Ep. 5: Feature-Length Finale! - https://youtu.be/08kE-zZbgkU
So there I was, thinking about things that I wish were a bit different in RPG Maker MV, when I started thinking about the drop table system. You know, the thing that looks like this: I personally find this to be entirely insufficient for three reasons. One, I can only have three items in the list; two, I can only have an item quantity of one drop per thing; and three, the drop probabilities are in the form 1/N (where N is a whole number). This last one is notably annoying because it means I can't have drop chances between 100% and 50%. So, like I said, I got to thinking about this, and that's when it hit me: I could easily write a plugin to solve these problems! Well, to easily solve two of these problems, anyway...changing the number of entries in the list is not so easy. So I'll do just that: write a plugin to change how drop chances work and to enable drop quantities of more than one. I decided I wanted to share this process, primarily my methodology and how I approach f
This post serves as an overview and reference for a rather large project I'm undertaking: Reviewing and rating all player-usable skills in Guild Wars 1. I'm undertaking this project for two major reasons. The first is that I believe there is a lot to learn about game design from this sort of review. The second is that I want to make a program to generate randomized pools of skills, and for that, I need ratings in order to have the program work the way I want. Edit: As this became quite the challenge to actually undertake in post form, I've made it into a YouTube series instead. You can find the playlist here . Rating Rubric Skills will be rated 1 to 5 points, as outlined below. Note that these ratings are based on my subjective experiences, and are focused on the PvE experience! I might bring up PvP every now and then, but it won't factor into the ratings I give. I also will not be reviewing the PvP-only versions of skills. (Some skills have a PvE version and Pv
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