A place to express my thoughts and share what I'm doing.
Childlike Faith and Doubt - Geekdom of God Ep. 48
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We all wrestle with doubt at times. But how do we reconcile those struggles with the instruction to have a childlike faith? Join me in this episode of Geekdom of God to find out!
I want to thank my sister for her invaluable help in editing the script for this video.
This post serves as an overview and reference for a rather large project I'm undertaking: Reviewing and rating all player-usable skills in Guild Wars 1. I'm undertaking this project for two major reasons. The first is that I believe there is a lot to learn about game design from this sort of review. The second is that I want to make a program to generate randomized pools of skills, and for that, I need ratings in order to have the program work the way I want. Edit: As this became quite the challenge to actually undertake in post form, I've made it into a YouTube series instead. You can find the playlist here . Rating Rubric Skills will be rated 1 to 5 points, as outlined below. Note that these ratings are based on my subjective experiences, and are focused on the PvE experience! I might bring up PvP every now and then, but it won't factor into the ratings I give. I also will not be reviewing the PvP-only versions of skills. (Some skills have a PvE version and Pv
Hello! If you've found this, then that means you want to know more about playing Guild Wars 1. This article will cover a variety of topics that I think are useful for getting the most out of the game. To set some expectations, my focus here is on conveying concepts that will help you play the game better in general, rather than on giving specific strategies for areas, specific team setups, or other similar things. There is a lot to learn about the game, so in order to avoid this becoming any more unwieldy than it already is, I'm going to focus on concepts and mechanics that the game doesn't cover particularly well that will help newer players. I'm not going to cover how to play, as that can be found elsewhere such as through in game tutorials and hints and on the Official Wiki (where you can also find plenty of more advanced concepts as well as a ton of information). As my first tip, you can use the Help menu in game to get handy wiki links. This menu, accessible
So there I was, thinking about things that I wish were a bit different in RPG Maker MV, when I started thinking about the drop table system. You know, the thing that looks like this: I personally find this to be entirely insufficient for three reasons. One, I can only have three items in the list; two, I can only have an item quantity of one drop per thing; and three, the drop probabilities are in the form 1/N (where N is a whole number). This last one is notably annoying because it means I can't have drop chances between 100% and 50%. So, like I said, I got to thinking about this, and that's when it hit me: I could easily write a plugin to solve these problems! Well, to easily solve two of these problems, anyway...changing the number of entries in the list is not so easy. So I'll do just that: write a plugin to change how drop chances work and to enable drop quantities of more than one. I decided I wanted to share this process, primarily my methodology and how I approach f
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