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Showing posts from January, 2020

Making Astral Collision (An RPG Maker MV Project) Part 17

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This week, I worked on fleshing out more details of the Adventurers' Guild. In particular, I worked on the Adventurer Ranks system and the Adventurers' Guild's headquarters building.

Making Astral Collision (An RPG Maker MV Project) Part 16

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I chose to focus on weapon and equipment design stuff this week, rather than continuing map making work. I've made a lot of progress in this regard that I want to discuss, both in actual details and design philosophy.

Codex from January 18, 2020 Guild Wars Stream

Making Astral Collision (An RPG Maker MV Project) Part 15

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In today's episode, I go over the first parts of the narrative (as far as I've planned out so far); discuss plans for crafting, the palace in Kendara, and world progression; and cover some more implemented mechanics.

Specifically, I discuss some new states, a new weapon, and the Divine Monuments. There's even some quick debugging!

Religion for Games X Astral Collision: A Practical Example | Part 5 (Finale)

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In this final episode of this subseries, I hammer out the details of the lore immediately following the Astral Collision. This forms the basis of the state of the world as the game begins.

Guild Wars 1 Codex from January 8, 2020 Stream

Making Astral Collision (An RPG Maker MV Project) Part 14

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This week, I've finished the maps for the residential district of Kendara, gotten more details put into the center crossroads (which then spills over to the roads themselves), and begun working on the maps for the Palace. I've also done some planning for a resurrection item.

Religion for Games X Astral Collision: A Practical Example | Part 4

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In this episode, I finish getting the pre-planning for the various worlds done. Next up will be the events of the Astral Collision itself!