Posts

Making Astral Collision (An RPG Maker MV Project) Part 44

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I've worked on a bit more lore, but a lot of this week has been spent working on maps and implementing a Majora's Mask inspired day/night cycle transition effect!

Making Astral Collision (An RPG Maker MV Project) Part 43

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I've finished naming all of the Kendran rulers and have begun writing lore about them. This process has also inspired some place names in Kendra. Prepare for some lore reading!

Making Astral Collision (An RPG Maker MV Project) Part 42

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I've begun writing journal entries (so bits of lore) when I realize I need to actually finish figuring out who all of the rulers of Kendra were. So I start that process, which involves a lot of assisting programs and coming up with a lot of names. After all, I've got 3000 years worth of rulers to figure out!

Making Astral Collision (An RPG Maker MV Project) Part 41

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In today's video, I extensively go over the various skills I've added to complete the Divine skill sets and Guardian Artifacts (both of which are obtained during the tutorial and can be upgraded, hence why there is so much to do), cover food ingredients (which now all have effects), and discuss my approach to adding NPCs (which is a work-in-progress) as well as a problem relating to NPCs and my time of day system (do I go with the Ocarina of Time solution or the Majora's Mask solution?)—overall, a LOT to talk about, as it turns out!

Making Astral Collision (An RPG Maker MV Project) Part 40

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The major addition to the game this week has been a system for better handling attack animations, especially for making sure that they represent the element type of the damage they are dealing properly. I go over this system in immense detail, but first, I cover a few other things I've done, such as a couple of new skills and Monument poems, as well as the bug fix for last week's Journal bug.

Making Astral Collision (An RPG Maker MV Project) Part 39

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I've continued to work on the lore for the game, and done some additional work, most of which is inspired by the lore.