Geekdom of God: Satan's Tactics

Imagine you're Satan, fighting against God. Your goal is to make as much of God's creation His enemy as you can. You especially want to turn God's chosen people against Him. At first, you led His people Israel into idolatry, and that was going great (overall) until He punished them with the Babylonian Exile. They came back more dedicated to Him than ever, so it was time to change tactics by switching to Legalism. By getting them so caught up in the appearance of "holiness" (though it's really just a fabrication of your own design that you've convinced people is holiness, clever you), you fill them with self-righteousness and judgmentalism—the self-superior judging of others. And then God sends His son, Jesus, to earth in the form of a human being. You don't want Him to reestablish the Kingdom of Israel, with Jesus sitting on David's throne, so you hatch a scheme to tempt Him, to make Him fall into sin. That plan fails, but it was always kind of a l

Presenting the Identity Tier List!

An Identity Tier List is a way of displaying how important various aspects of someone's identity are to them; it can also be useful for figuring that information out in the first place! I had the idea for Identity Tier Lists as a result of trying to figure out how to word a comment on one of Liana K 's YouTube videos that involved aspects of my identity that are distinctly less important to me than other parts. Creating the Tier List and filling it out for myself has helped me process my identity quite a bit. I'm hoping it can do the same for you! I'll present and give an overview of an image template for making Identity Tier Lists in a moment, but first... What Is a Tier List? My first experience with Tier Lists are the ones used with Fighting Games (such as Street Fighter, Guilty Gear, Mortal Combat, Smash Bros., Tekken, Soul Caliber, Marvel vs. Capcom—look, there are a lot of popular fighting game franchises out there). These are games with many characters for player

Astral Collision Autopsy

I recently released the final update video for Astral Collision  where I discussed why I wasn't going to be continuing to work on it. However, a conversation with  HuntingSwan , a fellow game creator who'd been following the project , has made it clear to me that I failed to put that decision into its proper context, as Astral Collision itself was just a snapshot of my efforts to create a game with RPG Maker MV. The purpose of this article is to give that fuller context. Before I do, however, I want to make sure people who are unfamiliar with RPG Maker MV have some basic knowledge of that program. If you are already familiar with it, please feel free to skip the next section. What Is RPG Maker MV? Part of the RPG Maker series by Kadokawa, RPG Maker MV is a game creation tool that was released in 2015. The RPG Maker tools are aimed at creators new to game development, though a flexible plugin system makes them suitable for more experienced developers as well. As the game engine

I Give the Supernatural Finale a B

Before I explain myself, or rather, this article's title, I want to first validate the feelings and frustrations of the many fans of Supernatural who, to put it mildly, were disappointed by the finale. In discussing how I view it, I am only providing my own perspective; I am in no way attempting to say that someone else's reaction is invalid by doing so. I want to start that way, because I think it's important for people to hear. If you liked or even loved the finale, that's fantastic! If you were disappointed, hurt, let down, or even felt betrayed by it, that reaction is, in my opinion, quite understandable. There are a lot of reasons to have a negative reaction to it, depending upon how you invest in media. Which brings me back to, well, me. I myself don't tend to invest in characters as heavily as many other people do. Rather, I'm much more of a worldbuilding geek. Characters do matter to me, relationships do matter to me, but the world also does in a very fu

A Horrifying Realization

I had a horrifying realization today: my subconscious views single women as a scarce resource. (This is in the context of wanting a wife.) This is horrifying for several reasons, the first of which is that women are not a resource, scarce or otherwise. They are individual, unique people. Not that I don't expect that to be obvious, but I think it's worth stating. It is also the view of my conscious mind, which is why I find this revelation about my subconscious so horrifying. But there are two other reasons that I find this mindset (that single women are a scarce resource) to be horrifying. The first are the implications that come from that mindset, and the second is the origin of that mindset (because if it arose in me, it can arise in others). It seems to me that emotions have their home in the subconscious. As I understand it, we emotionally process stimuli far more quickly than we intellectually process that same stimuli. This means this mindset (that single women are a scar

Making Astral Collision (An RPG Maker MV Project) Part 50

I've got an announcement for today, which is that I'm going to be taking a few weeks off from working on Astral Collision. Nothing major, I just need a break, is all! I also have a couple of maps to show off, but nothing major.

Making Astral Collision (An RPG Maker MV Project) Part 49

Having finally overcome my writer's block for Kendran quests (of which I explain the source in this video), I discuss plans going forward and playtest a few encounters related to these plans!